There are six fluency activities/games in each lesson, which present the following foundations:
- Patterns Game: Discovering, recognizing, and using the patterns or "rules" of English spelling helps children develop fluent reading and comprehension.
- Karaoke: Most words follow one of 20 easy spelling rules. Each lesson presents a catchy song to remember the rule.
- Recycler: There are several ways to represent certain sounds in English. Children need to be familiar with these choices and be able to use them appropriately as they read and write. In this game, children see homonyms—the words sound the same, and some pairs are real words (sail and sale) but some are not real words (fail and fale). The game is to recognize the real words and know their meaning. If they click on the word, they can hear a sentence using that word.
- Pop-a-Word: Some words are "outlaws." They don't follow the rules. They must be recognized quickly and automatically.
- Write Stories: Writing to dictation develops vocabulary, comprehension and fluency as well as spelling skills.
- Read Stories: Reading (and filling in missing words) develops vocabulary, comprehension, and fluency skills.
If your internet connection is too slow to play the Online Demo, click here to download a sample lesson.
In order to help schools integrate the Talking Fingers family of products into their curriculum, we have correlated both our software programs with the Language Arts standards of each of the 50 states.